FYPM CREW WARS - HOW TO PLAY

TL;DR START

  1. Get a Street Name: DM the bot /start, then set your street name if you haven’t already.

  2. Join a Crew: In the bot menu, tap Crew → Join a Crew, pick a crew, and send a Join Request. The Capo/Lieutenant approves you.

  3. Set Your Wallet (optional but recommended): Crew → Set Wallet Address so you can receive FYPM payouts.

  4. Earn Tip Credits: Drop solid posts. When an admin marks your X/Reddit post as “Solid,” your crew earns +1 Tip credit.

  5. Run Heists (Capos only): Use /tipfromthedon to roll a job with posted success odds and payouts. Accept or pass. If you accept, enjoy a short, dramatic narration.

  6. Take Turf: Use Hostile Takeover from the Crew menu to fight for properties and weekly rewards.

CREWS, ROLES & LIMITS

  • Capo: crew leader. Can invite/kick, promote a Lieutenant, start Heists and Hostile Takeovers.

  • Lieutenant: Capo’s #2. Helps manage and can approve join requests.

  • Members: the rest of the family.

  • Crew size: max 10 people total (Capo + Lieutenant + members).

Joining a crew

  • Crew → Join a Crew shows a list. Tap a crew → Request to Join.

  • The Capo/LT gets your request via DM and taps Approve/Decline.

  • If approved, your membership is written to SOLDIERS and CREWS right away.

Creating a crew

  • If you aren’t an officer, Crew → Create a Crew kicks off a short setup wizard.

  • Capo can later set a Lieutenant, edit motto, invite members, and upload a crew logo.

earning Tip credits (fuel for heists)

  • Share links in the general chat.

  • If an admin taps Solid on your X/Twitter or Reddit post, your crew gains +1 Tip credit automatically.

  • Tip credits are crew-wide and are spent by the Capo when using /tipfromthedon.

heists (“Tip from the Don”)

  • Who: Only Capos can trigger heists with /tipfromthedon.

  • Cost: 1 Tip credit per roll.

  • Offer: The bot posts a 5-minute offer in the general chat with:

    • Job Name (e.g., Corner Store Robbery, Armored Truck Hit, etc.)

    • Success chance (e.g., 42%)

    • Payout preview (FYPM + total RP to split across the crew)

    • Accept / Pass buttons — only that Capo can click.

  • Narration: On accept, you’ll get a short, funny mob-story in 2 acts with dramatic pauses, then the result.

  • Outcomes:

    • Success → Crew earns:

      • FYPM: usually 1,000–2,000 (split evenly between wallets on file).

      • RP: 100–250 total, split evenly across crew members.

      • (Harder jobs = lower success% = higher rewards.)

    • Fail → No payout, small penalty chances:

      • ~10% chance some members get jailed for 24h (can’t join fights/heists).

      • ~15% chance one member becomes incapacitated for ~90 min.

  • Big Jobs: Rare roll (and only 1 per week globally): payout 100,000 FYPM (configurable). The bot will label it BIG JOB.

Important: FYPM auto-payout happens only for members who’ve set their wallet. If nobody has a wallet, the bot will say payout is deferred.

properties & weekly rewards

  • Properties have a Reward %. Your crew’s total Reward % across your properties determines how much you earn from the weekly marketing wallet distribution (we allocate 50% of the wallet each week).

  • The more high-value properties you hold at the snapshot, the bigger your weekly share.

Fortify & defend

  • From Crew → Manage Properties, you can:

    • Fortify properties (guards/traps) to make them harder to take.

    • View your owned properties and bonuses.

hostile takeovers (turf wars)

  • Who: Capo (or an officer flow your bot allows via menu).

  • How: Crew → Hostile Takeover → pick an enemy property.

  • Cost: Equal to that property’s last_price_paid (deducted from your crew RP).

  • Combat: The fight engine runs. Jailed/incapacitated members are auto-benched.

  • Result:

    • Attackers win → You seize the property; ownership updates and (usually) price resets to base.

    • Defenders win → Their last_price_paid bumps +10%, making future attacks pricier.

  • Rewards: RP goes out to both sides based on result and specials; the bot announces totals.

other ways to play

  • Roulette: periodic minigame with promos and a weekly prize (announced by the bot).

  • Hits: interactive missions against other players/crews (you’ll see /hit and follow the prompts).

  • Daily/Hourly RP: Be active and helpful in chat; some activity earns RP automatically.

status effects (why you “can’t do stuff”)

  • Jailed: You can’t join heists, hostile takeovers, or fights until your timer runs out.

  • Incapacitated: Shorter lockout; you’re benched from fights/heists while injured.

  • The bot tells you how long is left when you try to run a command.

commands you’ll actually use

  • /mystreetname – view your profile.

  • /mycrew – open the crew menu (Join/Manage/etc).

  • /crewdirectory – list crews and info (works in GC).

  • /tipfromthedon – Capo only: roll a heist offer.

  • /propertylist – show properties.

  • /help – quick help.

(Some actions are buttons inside menus rather than commands, e.g., Set Wallet, Join a Crew, Hostile Takeover.)

example day in FYPM

  1. You request to join “The Family OG’s.” Capo approves.

  2. You post a banger link. An admin taps Solid → your crew gets +1 Tip credit.

  3. Your Capo runs /tipfromthedon, rolls “Back Room Poker Game – 48%” for 1,600 FYPM + 210 RP.

  4. Capo Accepts. The bot narrates. Success!

  5. FYPM is auto-split to members with wallets; RP is split to all members.

  6. Later, you try a Hostile Takeover on a rival property. You win → your crew’s weekly Reward % goes up.

troubleshooting

  • “You’re not in a crew”: Join via Crew → Join a Crew and wait for Capo/LT approval.

  • “I can’t accept a heist”: Only the Capo who requested that heist can accept it, and the offer expires in 5 minutes.

  • “I’m jailed/incapacitated”: You’ll see a timer. You can’t fight or heist until it clears.

  • “No FYPM payout”: Set your wallet in Crew → Set Wallet Address.

  • “No Tip credits”: Get admins to mark your shared X/Reddit posts Solid.

  • “Offer says BIG JOB but we already did one this week”: There can only be one big job per week.

play smart (tips)

  • Don’t waste Tip credits on high odds if you want max rewards — lower success% jobs pay more.

  • Keep a healthy roster: if lots of you are jailed/incapped, your fights will be weak.

  • Grab properties with strong Reward % to boost your weekly share.

  • Make sure everyone sets a wallet so FYPM payouts don’t get stuck.

that’s it — you’re ready to run the streets. 💼🧿