FYPM CREW WARS - HOW TO PLAY
TL;DR START
Get a Street Name: DM the bot /start, then set your street name if you haven’t already.
Join a Crew: In the bot menu, tap Crew → Join a Crew, pick a crew, and send a Join Request. The Capo/Lieutenant approves you.
Set Your Wallet (optional but recommended): Crew → Set Wallet Address so you can receive FYPM payouts.
Earn Tip Credits: Drop solid posts. When an admin marks your X/Reddit post as “Solid,” your crew earns +1 Tip credit.
Run Heists (Capos only): Use /tipfromthedon to roll a job with posted success odds and payouts. Accept or pass. If you accept, enjoy a short, dramatic narration.
Take Turf: Use Hostile Takeover from the Crew menu to fight for properties and weekly rewards.
CREWS, ROLES & LIMITS
Capo: crew leader. Can invite/kick, promote a Lieutenant, start Heists and Hostile Takeovers.
Lieutenant: Capo’s #2. Helps manage and can approve join requests.
Members: the rest of the family.
Crew size: max 10 people total (Capo + Lieutenant + members).
Joining a crew
Crew → Join a Crew shows a list. Tap a crew → Request to Join.
The Capo/LT gets your request via DM and taps Approve/Decline.
If approved, your membership is written to SOLDIERS and CREWS right away.
Creating a crew
If you aren’t an officer, Crew → Create a Crew kicks off a short setup wizard.
Capo can later set a Lieutenant, edit motto, invite members, and upload a crew logo.
earning Tip credits (fuel for heists)
Share links in the general chat.
If an admin taps Solid on your X/Twitter or Reddit post, your crew gains +1 Tip credit automatically.
Tip credits are crew-wide and are spent by the Capo when using /tipfromthedon.
heists (“Tip from the Don”)
Who: Only Capos can trigger heists with /tipfromthedon.
Cost: 1 Tip credit per roll.
Offer: The bot posts a 5-minute offer in the general chat with:
Job Name (e.g., Corner Store Robbery, Armored Truck Hit, etc.)
Success chance (e.g., 42%)
Payout preview (FYPM + total RP to split across the crew)
Accept / Pass buttons — only that Capo can click.
Narration: On accept, you’ll get a short, funny mob-story in 2 acts with dramatic pauses, then the result.
Outcomes:
Success → Crew earns:
FYPM: usually 1,000–2,000 (split evenly between wallets on file).
RP: 100–250 total, split evenly across crew members.
(Harder jobs = lower success% = higher rewards.)
Fail → No payout, small penalty chances:
~10% chance some members get jailed for 24h (can’t join fights/heists).
~15% chance one member becomes incapacitated for ~90 min.
Big Jobs: Rare roll (and only 1 per week globally): payout 100,000 FYPM (configurable). The bot will label it BIG JOB.
Important: FYPM auto-payout happens only for members who’ve set their wallet. If nobody has a wallet, the bot will say payout is deferred.
properties & weekly rewards
Properties have a Reward %. Your crew’s total Reward % across your properties determines how much you earn from the weekly marketing wallet distribution (we allocate 50% of the wallet each week).
The more high-value properties you hold at the snapshot, the bigger your weekly share.
Fortify & defend
From Crew → Manage Properties, you can:
Fortify properties (guards/traps) to make them harder to take.
View your owned properties and bonuses.
hostile takeovers (turf wars)
Who: Capo (or an officer flow your bot allows via menu).
How: Crew → Hostile Takeover → pick an enemy property.
Cost: Equal to that property’s last_price_paid (deducted from your crew RP).
Combat: The fight engine runs. Jailed/incapacitated members are auto-benched.
Result:
Attackers win → You seize the property; ownership updates and (usually) price resets to base.
Defenders win → Their last_price_paid bumps +10%, making future attacks pricier.
Rewards: RP goes out to both sides based on result and specials; the bot announces totals.
other ways to play
Roulette: periodic minigame with promos and a weekly prize (announced by the bot).
Hits: interactive missions against other players/crews (you’ll see /hit and follow the prompts).
Daily/Hourly RP: Be active and helpful in chat; some activity earns RP automatically.
status effects (why you “can’t do stuff”)
Jailed: You can’t join heists, hostile takeovers, or fights until your timer runs out.
Incapacitated: Shorter lockout; you’re benched from fights/heists while injured.
The bot tells you how long is left when you try to run a command.
commands you’ll actually use
/mystreetname – view your profile.
/mycrew – open the crew menu (Join/Manage/etc).
/crewdirectory – list crews and info (works in GC).
/tipfromthedon – Capo only: roll a heist offer.
/propertylist – show properties.
/help – quick help.
(Some actions are buttons inside menus rather than commands, e.g., Set Wallet, Join a Crew, Hostile Takeover.)
example day in FYPM
You request to join “The Family OG’s.” Capo approves.
You post a banger link. An admin taps Solid → your crew gets +1 Tip credit.
Your Capo runs /tipfromthedon, rolls “Back Room Poker Game – 48%” for 1,600 FYPM + 210 RP.
Capo Accepts. The bot narrates. Success!
FYPM is auto-split to members with wallets; RP is split to all members.
Later, you try a Hostile Takeover on a rival property. You win → your crew’s weekly Reward % goes up.
troubleshooting
“You’re not in a crew”: Join via Crew → Join a Crew and wait for Capo/LT approval.
“I can’t accept a heist”: Only the Capo who requested that heist can accept it, and the offer expires in 5 minutes.
“I’m jailed/incapacitated”: You’ll see a timer. You can’t fight or heist until it clears.
“No FYPM payout”: Set your wallet in Crew → Set Wallet Address.
“No Tip credits”: Get admins to mark your shared X/Reddit posts Solid.
“Offer says BIG JOB but we already did one this week”: There can only be one big job per week.
play smart (tips)
Don’t waste Tip credits on high odds if you want max rewards — lower success% jobs pay more.
Keep a healthy roster: if lots of you are jailed/incapped, your fights will be weak.
Grab properties with strong Reward % to boost your weekly share.
Make sure everyone sets a wallet so FYPM payouts don’t get stuck.
that’s it — you’re ready to run the streets. 💼🧿